http://bugs.freedesktop.org/show_bug.cgi?id=13757


[EMAIL PROTECTED] changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |INVALID




------- Comment #2 from [EMAIL PROTECTED]  2008-01-01 08:26 PST -------
I believe Mesa is correct as-is.  The GL_EXT_framebuffer_object spec says:

"""
    The command

      void GenFramebuffersEXT(sizei n, uint *ids);

    returns <n> previously unused framebuffer object names in <ids>.
    These names are marked as used, for the purposes of
    GenFramebuffersEXT only, but they acquire state and type only when
    they are first bound, just as if they were unused.
"""

So the ID doesn't really name an FBO until the ID has been bound.
This is consistant with NVIDIA's GL.  It works the same way for texture objects
too.


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