http://bugs.freedesktop.org/show_bug.cgi?id=13757
------- Comment #3 from [EMAIL PROTECTED] 2008-01-01 17:25 PST ------- (In reply to comment #2) > I believe Mesa is correct as-is. The GL_EXT_framebuffer_object spec says: > > """ > The command > > void GenFramebuffersEXT(sizei n, uint *ids); > > returns <n> previously unused framebuffer object names in <ids>. > These names are marked as used, for the purposes of > GenFramebuffersEXT only, but they acquire state and type only when > they are first bound, just as if they were unused. > """ > > So the ID doesn't really name an FBO until the ID has been bound. > This is consistant with NVIDIA's GL. It works the same way for texture > objects > too. > OK, you're right -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are on the CC list for the bug, or are watching someone who is. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
