http://bugs.freedesktop.org/show_bug.cgi?id=13757





------- Comment #3 from [EMAIL PROTECTED]  2008-01-01 17:25 PST -------
(In reply to comment #2)
> I believe Mesa is correct as-is.  The GL_EXT_framebuffer_object spec says:
> 
> """
>     The command
> 
>       void GenFramebuffersEXT(sizei n, uint *ids);
> 
>     returns <n> previously unused framebuffer object names in <ids>.
>     These names are marked as used, for the purposes of
>     GenFramebuffersEXT only, but they acquire state and type only when
>     they are first bound, just as if they were unused.
> """
> 
> So the ID doesn't really name an FBO until the ID has been bound.
> This is consistant with NVIDIA's GL.  It works the same way for texture 
> objects
> too.
> 

OK, you're right


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