Ian Romanick wrote:
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> Brian Paul wrote:
> | Ian Romanick wrote:
> |> Every program in progs/glsl either segfaults or hits an assertion.  Is
> |> there some magic set of configure options that I should use with LLVM to
> |> just make it work?  I only ask because one of the assertions was:
> |>
> |> LLVM JIT requested to do lazy compilation of function 'execute_shader4'
> |> when lazy compiles are disabled!
> |>
> |> This was with texdemo1.
> |
> | Does something simple like trivial/tri.c work?
> 
> Everything that I tried in progs/trivial seemed to work.  I tried tri,
> tri-tri, tri-z, tri-fog, and quad-tex-2d.
> 
> | I think Zack will be back on LLVM work shortly.  What's in the gallium
> | tree is a bit stale, I think.  He'll probably comment when he comes
> | on-line...
> 
> Is there any path that is known to work?  I hit assertions without LLVM
> (SSE path, presumably) as well.

Some shader instructions aren't implemented in SSE either.

export GALLIUM_NOSSE=1

-Brian


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