On 2/21/08, Ian Romanick <[EMAIL PROTECTED]> wrote: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > Brian Paul wrote: > | Ian Romanick wrote: > > |> Suggestions? > | > | demos/texcyl.c is the one texturing test that pretty much works as > | expected. Use the right mouse button for the options menu. > > > Unfortunately texcyl, renormal, and possibly others die with > "cmd_batch(): assertion 0 failed." Somehow a 0 command is sneaking in. > ~ I've been trying to debug it, but I can't see what's happening > different for renormal than, say, gears. Ugh. :(
Hmmm, those programs were working fine for me the other day. I'll try to test tomorrow or over the weekend. > | For non-textured, gears, morph3d and bounce should work. > > > gears has been my friend this whole time. :) > > > | The main problem is there's no fragment shader support in the SPU code > | yet so whether to apply texturing or not is based on the current sampler > | state (a hack). > > > Since the TGSI VM is running on the SPUs that could be fixed. wink-wink > nudge-nudge. Yeah, maybe next week... -Brian ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
