http://bugs.freedesktop.org/show_bug.cgi?id=15186
--- Comment #2 from Brian Paul <[EMAIL PROTECTED]> 2008-03-24 09:13:52 PST --- With glxinfo do you see 4 in the "ax bf" column? The GL_AUX_BUFFERS query is just returning the value found in the visual info record. If you're seeing 0, the code that sets up the GLX visuals probably needs fixing. As for GL_MAX_DRAW_BUFFERS, I think it's possible for this value to be less than 2 + numAuxBuffers. I believe it advertises the number of color outputs supported by the fragment shader, not the number of possible drawing surfaces. You can set ctx->Const.MaxDrawBuffers in the driver to whatever is appropriate. Though, you may have to increase MAX_DRAW_BUFFERS in config.h too... -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
