On Tue, May 13, 2008 at 9:38 PM, Kristian Høgsberg <[EMAIL PROTECTED]> wrote:
> On Tue, May 13, 2008 at 5:04 AM, George - <[EMAIL PROTECTED]> wrote:
>>
>> > Date: Mon, 12 May 2008 12:25:26 -0400
>> > From: [EMAIL PROTECTED]
>> > To: [EMAIL PROTECTED]
>> > Subject: Re: [Mesa3d-dev] drixorg: software renderer with dri_interface.h
>> > CC: mesa3d-dev@lists.sourceforge.net
>>
>> >
>> > Wow, that's awesome work. My initial plan was to just wrap a dri
>> > interface around the XMesa driver, but this is much better. You drop
>> > the XMesa middle man and use the mesa internal API directly, which
>> > avoids hooking into the X server internals from XMesa. This also
>> > makes it much easier to load the sw dri driver from libGL. A few
>> > comments on the patches:
>> >
>> > 1. Can we call it swdri instead of drixorg? There's nothing xorg
>> > specific about it and the hw dri drivers also work with xorg. In
>> > fact, this makes it easy to load the sw driver from a non-X loader
>> > (say, EGL).
>> >
>>
>> that is:
>> drivers/dri/xorg -> drivers/dri/sw
>> xorg_dri.so -> sw_dri.so
>> glxdrixorg.c -> glxdrisw.c
>>
>> right ?
>
> I think what Keith suggested makes sense, so let's say
>
>  drivers/dri/xorg -> drivers/dri/swrast
>  xorg_dri.so -> swrast_dri.so
>  glxdrixorg.c -> glxdriswrast.c
>
>> otherwise, we'll either have dri twice in the name (swdri_dri.so) or sw dri
>> will not follow the hw dri naming conventions (swdri.so).
>>
>> I'll repost the patches and use the suggested names right from the
>> beginning.
>>
>>
>> > 2. Create the __DRIconfigs in the drixorg driver and share the
>> > __DRIconfig conversion code in glxdri2.c in the xserver (and libGL).
>> > That's what the hw drivers do, because they know exactly what
>> > fbconfigs they can support. That's also true for the sw dri driver.
>> >
>> > 3. Just add a __DRISWExtension, along the lines of
>> > __DRIlegacyExtension instead of reusing the
>> > createScreen/createDrawable and createContext entry points from
>> > __DRIcoreExtension. This lets you pass in exactly the parameters
>> > required, and only those (instead of ignoring the unused fd and sarea
>> > handle).
>> >
>> > 4. Add a resizeDrawable entry point to the __DRISWExtension interface
>> > to be called when __glXDRIdrawableResize is called from the glx
>> > module. Not sure how to handle this when you load the sw dri driver
>> > on the client side, but you probably don't want to do that anyway...
>> >
>>
>> ok! will do after reposting the patches, unless someone wants to help :-)
>
> I'm taking the next couple of days off, so I'll leave it to you :)  If
> the changes above work out alright, feel free to commit the patches.

Ok, I'm back and working on implementing these suggestions so we can
get it upstream.

Kristian
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