2008/6/16 Brian Paul <[EMAIL PROTECTED]>: > If your app/Wine calls glXChooseVisual() with GLX_ALPHA_SIZE > 0 you should > be getting a visual with an alpha channel, regardless of > MESA_GLX_FORCE_ALPHA. > > Does Wine do that? > Wine uses glXGetFBConfigs() to enumerate the available FBConfigs, and then picks an appropriate one from the list. (http://source.winehq.org/git/wine.git/?a=blob;f=dlls/winex11.drv/opengl.c;h=393c11a2f0fc1ef512e1b6d24bcdc77b532e0fe0;hb=HEAD#l1032) Afaik we did use glXCooseVisual() in the past, but changed it to the current scheme in order to better match what wglChoosePixelFormat() does.
Henri ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
