Brian Paul wrote:
> H. Verbeet wrote:
>> This patch and the next one fix some failures in Wine's D3D9
>> fog_with_shader_test() unit test when run with Mesa's swrast. I
>> suppose it could have some impact on the other drivers as well.
> 
> There's a problem with the _tnl_allow_vertex/pixel_fog() functions even 
> without your patch.  They're called during context creation and check 
> the Fog hint state but if the fog hint is changed later, the 
> _DoVertexFog state isn't updated.

Nevermind, I see that we update the field in _tnl_InvalidateState().

-Brian


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