Hi,

referring to the recent commit 12e84a8b84c331d0afef63e6119fe356c84bf383, this 
overrides the OpenGL state machine states. Are you sure that this is correct? 
It seems like quite an evil thing to do on the face of it.

Essentially this means that whenever a program with FogOption != NONE is used, 
the application will have to call glDisable(GL_FOG) afterwards. That just 
seems very wrong to me.

cu,
Nicolai

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