Hi, referring to the recent commit 12e84a8b84c331d0afef63e6119fe356c84bf383, this overrides the OpenGL state machine states. Are you sure that this is correct? It seems like quite an evil thing to do on the face of it.
Essentially this means that whenever a program with FogOption != NONE is used, the application will have to call glDisable(GL_FOG) afterwards. That just seems very wrong to me. cu, Nicolai ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
