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Nicolai Hähnle wrote:
> Hi,
> 
> referring to the recent commit 12e84a8b84c331d0afef63e6119fe356c84bf383, this 
> overrides the OpenGL state machine states. Are you sure that this is correct? 
> It seems like quite an evil thing to do on the face of it.
> 
> Essentially this means that whenever a program with FogOption != NONE is 
> used, 
> the application will have to call glDisable(GL_FOG) afterwards. That just 
> seems very wrong to me.
> 
> cu,
> Nicolai

Hmm.

Although 3 in the morning is probably not the best place for this
decision, I've gone ahead and fixed the logic so it doesn't squish the
GL context. The alternative is _mesa_append_fog_code, which requires fog
coords, which we don't have yet. (I'm so lazy...)

You are right, though; this is just a bit on the ugly side.

~ C.

- --
~ Corbin Simpson
<[EMAIL PROTECTED]>
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