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Keith Whitwell wrote:
|
| NAK -- this is incorrect.  You can have all vertices excluded by two
| different userclip planes but still have part of the triangle visible.
|   The only time you can discard a triangle at this stage is if a
| single clip plane excludes all of its vertices.
|
| Keith
|

Darn, I see it now.

Okay, would you mind telling me if the following assumption is incorrect:

The ClipAndMask is used to check for the special case where we guarantee
that all triangles will be discarded because of clipping. It simply
allows us to short-circuit out of the pipeline in this case.  I can get
away without setting this and (on average) it shouldn't have an impact
on rendering or performance.

- -jOrGe W.
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