On Tue, Aug 26, 2008 at 3:45 PM, Jorge L. Williams <[EMAIL PROTECTED]> wrote:
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> Keith Whitwell wrote:
> |
> | NAK -- this is incorrect.  You can have all vertices excluded by two
> | different userclip planes but still have part of the triangle visible.
> |   The only time you can discard a triangle at this stage is if a
> | single clip plane excludes all of its vertices.
> |
> | Keith
> |
>
> Darn, I see it now.
>
> Okay, would you mind telling me if the following assumption is incorrect:
>
> The ClipAndMask is used to check for the special case where we guarantee
> that all triangles will be discarded because of clipping. It simply
> allows us to short-circuit out of the pipeline in this case.  I can get
> away without setting this and (on average) it shouldn't have an impact
> on rendering or performance.

Well, it may affect performance if you routinely submit vertex buffers
that are fully clipped by one or more user clip planes.  Otherwise,
you're correct.

Keith

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