Is there any objection to unifying SGIX_depth_texture and ARB_depth_texture
in Mesa?  The ARB extension is a superset of the SGIX extension, and there
are no drivers that support one and not the other.

Specifically what I'm proposing is:

- Replace GL_DEPTH_COMPONENT*_SGIX with GL_DEPTH_COMPONENT* in the core Mesa
  and driver code.
- Eliminate gl_extensions::SGIX_depth_texture.
- Have the GL_SGIX_depth_texture entry in default_extenions use
  ARB_depth_texutre as its flag.

Opinions?


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