On Thu, Oct 23, 2008 at 21:43, Donnie Berkholz <[EMAIL PROTECTED]> wrote: > On 10:26 Thu 23 Oct , Brian Paul wrote: >> linxs wrote: >> > I want to create stereocopy scene by mesa. >> > By calling glGetBooleanv() with GL_STEREO it returns FALSE. >> > I want to know whether mesa will support GL_STEREO in the near future. >> > Is the future on the way? >> >> Probably not. It would require a fair amount of work and I'm not sure >> any of the DRI-supported GPUs have stereo capability. > > Regarding the capability, a lot of FireGL cards have the stereo > mini-DIN, even cards as old as my 8800. I imagine that nouveau will also > support Quadros that can do stereo. > > You can theoretically run stereo even on cards without the special port, > however, by using a video pass-through to detect vblank. The lower-end, > old-school 3D glasses do this. >
Yeah, these days card do stereo either : - by using each output for a separate viewpoint - by doubling the framerate (for example displaying at 120hz but alternating 2*60hz). Although the latter requires hardware (or as you mention detect vblank signals) to separate back the 120hz stream into two 60hz streams, the former does not require any kind of special treatment. And this last one could probably be implemented inside gallium quite easily. Stephane ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev