Thank Donnie Berkholz!

The ATI FireGL cards ouput left-view and right-view frame one after
the other, right?
But another type of stereoscopic TV need every frame interlacely warpped from
left-view and right-view like this:

  LRLRLRLRLRLRLRLR
  LRLRLRLRLRLRLRLR
  LRLRLRLRLRLRLRLR
  LRLRLRLRLRLRLRLR
  LRLRLRLRLRLRLRLR
  LRLRLRLRLRLRLRLR
      a frame structure

So what does GL_STEREO in OpenGL mean? It means OpenGL
will render left-view and right-view frame one after the other, or
will render left-right warpped view frame? I did not find special
doc about it.

Another question is:
Is it a feasible way to modify mesa 3D to render left-right warpped
view frame by adding another instance of mesa context inside mesa?
One possible problem of this way is the performance I think.

Best regards,

linxs

On Fri, Oct 24, 2008 at 3:43 AM, Donnie Berkholz <[EMAIL PROTECTED]> wrote:
> On 10:26 Thu 23 Oct     , Brian Paul wrote:
>> linxs wrote:
>> > I want to create stereocopy scene by mesa.
>> > By calling glGetBooleanv() with GL_STEREO it returns FALSE.
>> > I want to know whether mesa will support GL_STEREO in the near future.
>> > Is the future on the way?
>>
>> Probably not.  It would require a fair amount of work and I'm not sure
>> any of the DRI-supported GPUs have stereo capability.
>
> Regarding the capability, a lot of FireGL cards have the stereo
> mini-DIN, even cards as old as my 8800. I imagine that nouveau will also
> support Quadros that can do stereo.
>
> You can theoretically run stereo even on cards without the special port,
> however, by using a video pass-through to detect vblank. The lower-end,
> old-school 3D glasses do this.
>
> It's never been integrated into Mesa, but people have posted patches
> over the years for the Radeon and Matrox drivers. By now, I expect it
> would take significant effort to forward-port them.
>
> --
> Thanks,
> Donnie
>
> Donnie Berkholz
> Developer, Gentoo Linux
> Blog: http://dberkholz.wordpress.com
>

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