I'm struggling with getting in gallium. As i wrote, I'm completely new
to all this and I think miss some basics. Is there a good place to find
informations about shaders, vertex, polygon rasterization, .... I read
these in the doxygen docs.

-- Philipp

José Fonseca wrote:
> There are a few disconnected pieces of documentation with several
> degrees of incompleteness and somewhat dated.
> 
> - http://www.tungstengraphics.com/wiki/index.php/Gallium3D -- overall
> description and some presentation slides
> 
> - http://dri.freedesktop.org/doxygen/gallium/ -- useful just as a
> hyper text code navigation system
> 
> - http://jrfonseca.blogspot.com/2008/04/gallium3d-introduction.html a
> simple intro
> 
> But at the end of the day you should just start getting started
> building and trying the cell driver, look at the code and then start
> making questions. Tungsten is actively developing the cell driver.
> Brian Paul would be the person to contact. Ian Romanick also worked on
> it as you may be aware.
> 
> Jose
> 
> On Thu, Oct 2, 2008 at 10:33 PM, Philipp Rosenberger
> <[EMAIL PROTECTED]> wrote:
>> Hi,
>>
>> I'm a student and I word at IBM Research and Development Germany in my
>> internship. Parallel to my main-project I have the chance to
>> develop/port a software to the Cell Broadband Engine. I found the
>> Cell-Gallium driver on mesa3d.org and I think it would be a nice project
>> to do some development on the driver.
>>
>> I'm completely new in developing on mesa, gallium or opengl. Are there
>> some documents or something like this which I should read or which can
>> help me starting?
>>
>>
>> Kind regards,
>>
>> Philipp Rosenberger
>>
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