If you need the definitions of shader, vertex, rasterization, etc. you 
should probably read a few graphics text books.  They're basic topics.

If you have questions about those things in Gallium, please be more 
specific.

-Brian


Philipp Rosenberger wrote:
> I'm struggling with getting in gallium. As i wrote, I'm completely new
> to all this and I think miss some basics. Is there a good place to find
> informations about shaders, vertex, polygon rasterization, .... I read
> these in the doxygen docs.
> 
> -- Philipp
> 
> José Fonseca wrote:
>> There are a few disconnected pieces of documentation with several
>> degrees of incompleteness and somewhat dated.
>>
>> - http://www.tungstengraphics.com/wiki/index.php/Gallium3D -- overall
>> description and some presentation slides
>>
>> - http://dri.freedesktop.org/doxygen/gallium/ -- useful just as a
>> hyper text code navigation system
>>
>> - http://jrfonseca.blogspot.com/2008/04/gallium3d-introduction.html a
>> simple intro
>>
>> But at the end of the day you should just start getting started
>> building and trying the cell driver, look at the code and then start
>> making questions. Tungsten is actively developing the cell driver.
>> Brian Paul would be the person to contact. Ian Romanick also worked on
>> it as you may be aware.
>>
>> Jose
>>
>> On Thu, Oct 2, 2008 at 10:33 PM, Philipp Rosenberger
>> <[EMAIL PROTECTED]> wrote:
>>> Hi,
>>>
>>> I'm a student and I word at IBM Research and Development Germany in my
>>> internship. Parallel to my main-project I have the chance to
>>> develop/port a software to the Cell Broadband Engine. I found the
>>> Cell-Gallium driver on mesa3d.org and I think it would be a nice project
>>> to do some development on the driver.
>>>
>>> I'm completely new in developing on mesa, gallium or opengl. Are there
>>> some documents or something like this which I should read or which can
>>> help me starting?
>>>
>>>
>>> Kind regards,
>>>
>>> Philipp Rosenberger
>>>
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