If you need the definitions of shader, vertex, rasterization, etc. you should probably read a few graphics text books. They're basic topics.
If you have questions about those things in Gallium, please be more specific. -Brian Philipp Rosenberger wrote: > I'm struggling with getting in gallium. As i wrote, I'm completely new > to all this and I think miss some basics. Is there a good place to find > informations about shaders, vertex, polygon rasterization, .... I read > these in the doxygen docs. > > -- Philipp > > José Fonseca wrote: >> There are a few disconnected pieces of documentation with several >> degrees of incompleteness and somewhat dated. >> >> - http://www.tungstengraphics.com/wiki/index.php/Gallium3D -- overall >> description and some presentation slides >> >> - http://dri.freedesktop.org/doxygen/gallium/ -- useful just as a >> hyper text code navigation system >> >> - http://jrfonseca.blogspot.com/2008/04/gallium3d-introduction.html a >> simple intro >> >> But at the end of the day you should just start getting started >> building and trying the cell driver, look at the code and then start >> making questions. Tungsten is actively developing the cell driver. >> Brian Paul would be the person to contact. Ian Romanick also worked on >> it as you may be aware. >> >> Jose >> >> On Thu, Oct 2, 2008 at 10:33 PM, Philipp Rosenberger >> <[EMAIL PROTECTED]> wrote: >>> Hi, >>> >>> I'm a student and I word at IBM Research and Development Germany in my >>> internship. Parallel to my main-project I have the chance to >>> develop/port a software to the Cell Broadband Engine. I found the >>> Cell-Gallium driver on mesa3d.org and I think it would be a nice project >>> to do some development on the driver. >>> >>> I'm completely new in developing on mesa, gallium or opengl. Are there >>> some documents or something like this which I should read or which can >>> help me starting? >>> >>> >>> Kind regards, >>> >>> Philipp Rosenberger >>> >>> ------------------------------------------------------------------------- >>> This SF.Net email is sponsored by the Moblin Your Move Developer's challenge >>> Build the coolest Linux based applications with Moblin SDK & win great >>> prizes >>> Grand prize is a trip for two to an Open Source event anywhere in the world >>> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >>> _______________________________________________ >>> Mesa3d-dev mailing list >>> [email protected] >>> https://lists.sourceforge.net/lists/listinfo/mesa3d-dev >>> > > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Mesa3d-dev mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/mesa3d-dev > ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
