On Thu, Nov 6, 2008 at 7:19 PM, RALOVICH, Kristóf
<[EMAIL PROTECTED]> wrote:
> On Thu, Nov 6, 2008 at 19:45, Kristian Høgsberg <[EMAIL PROTECTED]> wrote:
>> On Thu, Nov 6, 2008 at 10:02 AM, RALOVICH, Kristóf
>> <[EMAIL PROTECTED]> wrote:
>>> On Wed, Nov 5, 2008 at 19:40, Kristian Høgsberg <[EMAIL PROTECTED]> wrote:
>>>> On Tue, Nov 4, 2008 at 12:05 PM, RALOVICH, Kristóf
>>>> <[EMAIL PROTECTED]> wrote:
>>>>> Hi,
>>>>>
>>>>> these patches are against mesa/master.
>>>>>
>>>>> The code paths were compile and run tested. Running glxgears with Mesa
>>>>> built with --enable-xcb yields some 5% speedup when indirect rendering
>>>>> (~10000FPS -> ~10500FPS), however this is mostly meaningless.
>>>>>
>>>>> Comments are welcome!
>>>>
>>>> Sounds interesting - do you have a branch somewhere I can pull or can
>>>> you send the patches inline so they're easier to review?
>>>>
>>>> thanks,
>>>> Kristian
>>>>
>>>
>>> Kristian,
>>>
>>> thanks for the reply! I will push to my fd.o repo, but since the XCB
>>> folks advised me
>>> (http://lists.freedesktop.org/archives/xcb/2008-November/004036.html),
>>> this is not the way to go with implementing VendorPrivate requests I
>>> have to revise and cleanup the series.
>>
>> Ok, thanks, I'll take a look there.
>>
>>> By the way if we are talking about the mesa glx sources, I think
>>> finishing the indentation work is worth it. Maybe you could do it
>>> instead of me, so you won't have any conflicts?
>>
>> I don't have any patches queued up right now, so you could redo the
>> indenting if you want.  I really wish we could get away from 3 space
>> indents though... I feel hollow inside when I use that.
>
> I am ready to provide the patches, but if you prefer some other
> indentation style I am not the right person to consult with. (Brian
> maybe?) Since emacs is very flexible, I don't have a preference how
> many spaces a tab shall be indented to.

The SGI GLX code originally used 4-space indentation (with 8-space
tabs).  If you want to go back to that (w/out tabs, I'd prefer) in the
GLX code, that's fine.

Mesa proper uses 3-space indentation and will stay that way.

-Brian

-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
_______________________________________________
Mesa3d-dev mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to