-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Keith Whitwell schrieb:
> The slight difficulty I see with this is that at the hardware level, a > single GLSL shader can produce many HW shaders as additional GL state > is mixed into the compliation process. The amount of extra state > consulted can vary from not much to quite a lot. This makes caching of compiled shaders even more important, since people change state while rendering a single frame. Caching would avoid multiple recompilations per rendered frame. These recompilations can easily become the bottleneck in applications (there are some posts about such cases revealed by profiling on the opengl.org forums). Philipp -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.9 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAkk+zbkACgkQbtUV+xsoLpqHYgCgxxY+4bTMTFcXyWO+EMnXtO1F qwMAoKn4hOZxuYL5E/k7Izc+9XphZBk3 =CjNf -----END PGP SIGNATURE----- ------------------------------------------------------------------------------ SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev