On Wed, Dec 10, 2008 at 00:49, Ian Romanick <[EMAIL PROTECTED]> wrote:
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> Corbin Simpson wrote:
>
>> Precompiled shaders? No. Just no. There's very few formats which could
>> be accepted, and I doubt that anybody would want to write parsers for
>> them. More importantly, it doesn't matter whether or not it's compiled;
>> anybody could still dump said shaders and use them verbatim in their own
>> applications with a trivial amount of effort. Nothing gained.
> There are two cases where app developers want precompiled shaders.  The
> first, and most important, is for embedded environments.  You really
> don't want to have to compile shaders on your G1 or iPhone.

Sure, but we don't support embedded platforms in mesa anyway.

If someone really wants to implement precompiled shaders, we could
just return the original shader text. That'd be portable, wouldn't
require driver-specific changes, and the OSS world is not interested
in hiding the original shaders anyway...

Stephane

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