-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Gary,
How much testing did you do on the noise code that you added to the 965 driver? I modified Mesa's progs/glsl/noise.c demo to use NOISE3 opcodes, and it causes my GPU to hard-lock. This is with today's bits (kernel, Mesa, X server, and 2D driver). I first encountered this when I was trying to add support for OPCODE_NOISE4. However, it occurs without any of my changes. diff --git a/progs/glsl/noise.c b/progs/glsl/noise.c index 9da71ac..d0a9b42 100644 - --- a/progs/glsl/noise.c +++ b/progs/glsl/noise.c @@ -30,7 +30,7 @@ static const char *FragShaderText = " vec4 p;\n" " p.xy = gl_TexCoord[0].xy;\n" " p.z = Slice;\n" - - " vec4 n = noise4(p * scale);\n" + " vec4 n = noise4(p.xyz * scale.xyz);\n" " gl_FragColor = n * Scale + Bias;\n" "}\n"; -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.9 (GNU/Linux) iEYEARECAAYFAkk/Ge8ACgkQX1gOwKyEAw/KjgCgkUZV+K3vk0UsgH/RB03aKIku OnAAn2O8z/uTsfjeUiCQNkpXEFF3pCnf =Wson -----END PGP SIGNATURE----- ------------------------------------------------------------------------------ SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev