On Tue, Dec 09, 2008 at 05:22:55PM -0800, Ian Romanick wrote:
> -----BEGIN PGP SIGNED MESSAGE-----
> How much testing did you do on the noise code that you added to the 965
> driver?  I modified Mesa's progs/glsl/noise.c demo to use NOISE3
> opcodes, and it causes my GPU to hard-lock.  This is with today's bits
> (kernel, Mesa, X server, and 2D driver).

Oh dear... sorry about that.  I did perform minimal testing on my
out-of-date system (965G, Linux 2.6.23, X server 1.4.2, intel 2D 2.2.1,
and mesa_7_0_branch), with progs/glsl/noise.c and a similar tweak to yours
to get NOISE3 (as well as the corresponding NOISE1 and NOISE2), and they
all work for me.  I'm afraid I can't easily test newer versions, for
unrelated reasons.  Does mesa_7_0_branch work for you?

> I first encountered this when I was trying to add support for
> OPCODE_NOISE4.  However, it occurs without any of my changes.

Interesting -- how is your NOISE4 going?  One point you may have
noticed is that the shader in progs/glsl/noise.c does not initialise
p.w, which can cause problems for the 4D case (it did for me).  I
got as far as a NOISE4 implementation which mostly works for me (it
appears to generate correct output for 7 of the 8 concurrently running
fragments, and junk for the other one).  I'm afraid that since then I've
moved house and started a new job, and been too distracted to look
into it further.

Cheers,
Gary.
-- 
     Gary Wong         [EMAIL PROTECTED]         http://cs-people.bu.edu/gtw/

------------------------------------------------------------------------------
SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada.
The future of the web can't happen without you.  Join us at MIX09 to help
pave the way to the Next Web now. Learn more and register at
http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/
_______________________________________________
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to