Hello everyone,

I would like implement OES_fixed_point, OES_single_precision,
OES_byte_coordinates and OES_compressed_paletted_texture.
My goal is to have OpenGL ES 1.0 programs work with Mesa so I would like to
implement the extensions as core additions.

1. Has anyone started a similar work? How can I contact him?

2. Which git branch should I checkout for development?

3. I estimated it would take me about 200 hours to implement the extensions.
Is it reasonable?
Most of the work would be implementing OES_fixed_point, which requires
wrapping a lot of functions (converting from fixed to float) and supporting
the new vertex array types.

Links to the specs:
http://www.khronos.org/registry/gles/extensions/OES/OES_fixed_point.txt
http://www.khronos.org/registry/gles/extensions/OES/OES_single_precision.txt
http://www.khronos.org/registry/gles/extensions/OES/OES_byte_coordinates.txt
http://www.khronos.org/registry/gles/extensions/OES/OES_compressed_paletted_texture.txt

Thanks,
        Ben.
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