Philipp Klaus Krause wrote:
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> Ben Hazan schrieb:
>> Hello everyone,
>>
>> I would like implement OES_fixed_point, OES_single_precision,
>> OES_byte_coordinates and OES_compressed_paletted_texture.
>> My goal is to have OpenGL ES 1.0 programs work with Mesa so I would like
>> to implement the extensions as core additions.
>>
>> 1. Has anyone started a similar work? How can I contact him?
> 
> Well, we already have the similar GL_EXT_paletted_texture in Mesa.

That's quite a bit different from OES_compressed_paletted_texture.

In OES_compressed_paletted_texture the palette is encoded at the start 
of the texture data itself.  In GL_EXT_paletted_texture a separate color 
table is specified and potentially shared by all index-format textures.

One could easily convert OES_compressed_paletted_texture images into 
ordinary RGB textures at some point in Mesa or the driver.


> Other than that people ask about GL ES in Mesa from time to time and
> AFAIK everyone agrees that it would be nice to have those extensions,
> but no one really started working on them yet.


-Brian

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