On Thu, 2009-01-22 at 19:52 +0000, Peter Clifton wrote: > > The GLXPixmap created to texture from seems to be lacking information > about the proper structure and depth of the underlying pixmap data.
[...] > Should the information regarding the structure of the pixmap be stored > against the GLXPixmap, or perhaps even the DRI drawable information? AFAICT the GLXPixmap should already have the information; compiz sets the GLX_TEXTURE_FORMAT_EXT attribute to GLX_TEXTURE_FORMAT_RGBA_EXT for depth 32 and GLX_BIND_TO_TEXTURE_RGB_EXT otherwise. I'm not sure if this information is accessible from the setTexBuffer hook as it stands though. -- Earthling Michel Dänzer | http://www.vmware.com Libre software enthusiast | Debian, X and DRI developer ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
