On Thu, 2009-01-22 at 12:49 -0800, Brian Paul wrote: > Ian Romanick wrote: > > On Thu, 2009-01-22 at 13:15 +0000, José Fonseca wrote: > >> Hi, > >> > >> Mesa and Gallium3D include a big number of test and sample OpenGL apps. > >> A good portion depends on Glut so it could be built on many platforms. > >> Unfortunately, several samples which demonstrate recent OpenGL > >> functionality call extensions entry points directly, which is not > >> guaranteed to work on all platforms. GLEW library perfectly fills this > >> gap, providing a uniform compatibility layer, and therefore allowing to > >> build these sample apps with very little changes. > >> > >> To make it easy to build the samples I plan to integrate the GLEW source > >> code directly into Mesa: > >> - include/GL/glew.h > >> - include/GL/glxew.h > >> - include/GL/wglew.h > > > > Since we're not intending to be the install-source of GLEW on people's > > system, I think the GLEW header files should go in src/glew/include. > > The Makefiles in progs/* can just add -I$(topdir)/src/glew/include to > > CFLAGS. > > Or, couldn't we simply omit the glew headers from 'make install'?
Yeah, this is possible. I really don't care much either way, but putting in mesa/include/GL would save me the trouble of modifying all samples' makefiles. Jose ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev