José Fonseca wrote: > OneTimeLock protects one time initializations and is instantiated with > _glthread_DECLARE_STATIC_MUTEX, an used without ever calling > _glthread_INIT_MUTEX or _glthread_DESTROY_MUTEX. > > This is non portable, especially on Windows, where locks must be > initialized before using, so it ends up defining > _glthread_DECLARE_STATIC_MUTEX without the static keyword in order to > initialize it from somewhere else. ugh > > And if the OneTimeLock has to be initialized one time before it is used > there is not much point for it to exist in the first place. > > Is there any reason to not simply have an one time Mesa initialization > function, which must be called before creating a Mesa context? > > If a Mesa driver does not have a single initialization point, then let > it create its own lock to protect the call of this mesa one time > initialization function.
Actually, if you want to remove OneTimeLock entirely, I don't think it'd be a problem. I don't think there's anything in one_time_init() that would fail if two threads called it at the same time. -Brian ------------------------------------------------------------------------------ Open Source Business Conference (OSBC), March 24-25, 2009, San Francisco, CA -OSBC tackles the biggest issue in open source: Open Sourcing the Enterprise -Strategies to boost innovation and cut costs with open source participation -Receive a $600 discount off the registration fee with the source code: SFAD http://p.sf.net/sfu/XcvMzF8H _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev