Brian Paul pisze:
> José Fonseca wrote:
>   
>> OneTimeLock protects one time initializations and is instantiated with
>> _glthread_DECLARE_STATIC_MUTEX, an used without ever calling
>> _glthread_INIT_MUTEX or _glthread_DESTROY_MUTEX.
>>
>> This is non portable, especially on Windows, where locks must be
>> initialized before using, so it ends up defining
>> _glthread_DECLARE_STATIC_MUTEX without the static keyword in order to
>> initialize it from somewhere else. ugh
>>
>> And if the OneTimeLock has to be initialized one time before it is used
>> there is not much point for it to exist in the first place. 
>>
>> Is there any reason to not simply have an one time Mesa initialization
>> function, which must be called before creating a Mesa context?
>>
>> If a Mesa driver does not have a single initialization point, then let
>> it create its own lock to protect the call of this mesa one time
>> initialization function.
>>     
>
> Actually, if you want to remove OneTimeLock entirely, I don't think it'd 
> be a problem.  I don't think there's anything in one_time_init() that 
> would fail if two threads called it at the same time.
>
>   
And if you *do* want to keep OneTimeLock in place, there is a way on 
Windows to implement it with STATIC_MUTEX semantics.

You need this:
http://msdn.microsoft.com/en-us/library/ms683560(VS.85).aspx

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