The 2.0 spec doesn't make things extremely clear, but expresses itself in
pseudocode: If the vertex array isn't enabled, then nothing is called that
provokes drawing. The manifestation of this bug was that a client drawing
with no arrays enabled would get into the driver with a request to
draw with _MaxElements being 0 and no inputs to the ff vertex program (since
no arrays were enabled, so nothing was varying), and the driver failing
all over the place.
Bug #19911.
---
src/mesa/main/api_validate.c | 5 ++---
1 files changed, 2 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 5c8955d..5253ae3 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -87,9 +87,8 @@ check_valid_to_render(GLcontext *ctx, char *function)
return GL_FALSE;
}
- /* Always need vertex positions, unless a vertex program is in use */
- if (!ctx->VertexProgram._Current &&
- !ctx->Array.ArrayObj->Vertex.Enabled &&
+ /* Always need vertex positions */
+ if (!ctx->Array.ArrayObj->Vertex.Enabled &&
!ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
return GL_FALSE;
--
1.5.6.5
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