On Thu, Feb 26, 2009 at 16:16, Brian Paul <bri...@vmware.com> wrote: > Eric Anholt wrote: >> The 2.0 spec doesn't make things extremely clear, but expresses itself in >> pseudocode: If the vertex array isn't enabled, then nothing is called that >> provokes drawing. The manifestation of this bug was that a client drawing >> with no arrays enabled would get into the driver with a request to >> draw with _MaxElements being 0 and no inputs to the ff vertex program (since >> no arrays were enabled, so nothing was varying), and the driver failing >> all over the place. >> >> Bug #19911. >> --- >> src/mesa/main/api_validate.c | 5 ++--- >> 1 files changed, 2 insertions(+), 3 deletions(-) >> >> diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c >> index 5c8955d..5253ae3 100644 >> --- a/src/mesa/main/api_validate.c >> +++ b/src/mesa/main/api_validate.c >> @@ -87,9 +87,8 @@ check_valid_to_render(GLcontext *ctx, char *function) >> return GL_FALSE; >> } >> >> - /* Always need vertex positions, unless a vertex program is in use */ >> - if (!ctx->VertexProgram._Current && >> - !ctx->Array.ArrayObj->Vertex.Enabled && >> + /* Always need vertex positions */ >> + if (!ctx->Array.ArrayObj->Vertex.Enabled && >> !ctx->Array.ArrayObj->VertexAttrib[0].Enabled) >> return GL_FALSE; >> > > I believe I made this change for OpenGL ES 2.0. You don't need to have > a vertex position array in order to draw.
Yeah that's the behaviour that can be observed in other drivers, and I would think it's the standard. Stephane ------------------------------------------------------------------------------ Open Source Business Conference (OSBC), March 24-25, 2009, San Francisco, CA -OSBC tackles the biggest issue in open source: Open Sourcing the Enterprise -Strategies to boost innovation and cut costs with open source participation -Receive a $600 discount off the registration fee with the source code: SFAD http://p.sf.net/sfu/XcvMzF8H _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev