On Thu, 2009-03-05 at 08:37 -0800, Corbin Simpson wrote:
> 
> Okay, so the commented-out code following that fallback is the blitter
> setup. It's simple, straightforward, and clean, but it requires a
> massive flush before and after, so I probably will toss it out.
> 
> So surface_copy will eventually be done on the 3D engine instead.

Note that I think this won't necessarily avoid the flushes, as the
render target will likely change before/after the surface_copy().

> This works terrifically, as long as there's no overlap between src and dest.
> As Jakob has reminded me, there's no guarantee made in Gallium regarding
> whether or not the src and dest will overlap in memory.

The comment above util_blit_pixels_tex() says

 * Overlapping regions are acceptable.

Although util_blit_pixels_tex may not be usable directly, if feasible I
think it would be nice to have some kind of default surface_copy
implementation using a textured quad, so that doesn't need to be
re-implemented in each driver.


-- 
Earthling Michel Dänzer           |                http://www.vmware.com
Libre software enthusiast         |          Debian, X and DRI developer

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