Without this, dispatch offsets are never figured out. Dunno why.
---
src/gallium/state_trackers/dri2/dri_extensions.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/src/gallium/state_trackers/dri2/dri_extensions.c
b/src/gallium/state_trackers/dri2/dri_extensions.c
index 9c7a272..732d1e8 100644
--- a/src/gallium/state_trackers/dri2/dri_extensions.c
+++ b/src/gallium/state_trackers/dri2/dri_extensions.c
@@ -34,6 +34,7 @@
#include "state_tracker/st_context.h"
#define need_GL_ARB_multisample
+#define need_GL_ARB_occlusion_query
#define need_GL_ARB_point_parameters
#define need_GL_ARB_texture_compression
#define need_GL_ARB_vertex_buffer_object
@@ -58,6 +59,7 @@
const struct dri_extension card_extensions[] = {
{"GL_ARB_multisample", GL_ARB_multisample_functions},
{"GL_ARB_multitexture", NULL},
+ {"GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions},
{"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
{"GL_ARB_texture_border_clamp", NULL},
{"GL_ARB_texture_compression", GL_ARB_texture_compression_functions},
--
1.6.1.3
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