On Thu, 2009-03-12 at 12:22 -0700, Corbin Simpson wrote:
> Without this, dispatch offsets are never figured out. Dunno why.

That's wierd - what are the symptoms?  

I suppose it's possible that Mesa is later enabling this extension for
real and causing confusion within the dispatch code.

Ketih

> ---
>  src/gallium/state_trackers/dri2/dri_extensions.c |    2 ++
>  1 files changed, 2 insertions(+), 0 deletions(-)
> 
> diff --git a/src/gallium/state_trackers/dri2/dri_extensions.c 
> b/src/gallium/state_trackers/dri2/dri_extensions.c
> index 9c7a272..732d1e8 100644
> --- a/src/gallium/state_trackers/dri2/dri_extensions.c
> +++ b/src/gallium/state_trackers/dri2/dri_extensions.c
> @@ -34,6 +34,7 @@
>  #include "state_tracker/st_context.h"
>  
>  #define need_GL_ARB_multisample
> +#define need_GL_ARB_occlusion_query
>  #define need_GL_ARB_point_parameters
>  #define need_GL_ARB_texture_compression
>  #define need_GL_ARB_vertex_buffer_object
> @@ -58,6 +59,7 @@
>  const struct dri_extension card_extensions[] = {
>     {"GL_ARB_multisample", GL_ARB_multisample_functions},
>     {"GL_ARB_multitexture", NULL},
> +   {"GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions},
>     {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
>     {"GL_ARB_texture_border_clamp", NULL},
>     {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions},


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