On Mon, Mar 16, 2009 at 05:43, Daniel Connery <dxc063...@utdallas.edu> wrote:
>       So I have been scouring the archives for two days now and havent
> found anything related to this. So I am just going to post this
> question and hope I dont get flamed. If a discussion about this exists
> could you please just point me in the right direction. Thanks!
>
> In short, what would it take to go from Mesa 7. with OpenGL 2.0 support
> to get Mesa capability for OpenGL ES 2.0? How many man hours
> considering that es 2.0 is a reduced version of 2.0.
>
>      Basically we are 15 grad level coders with experience in OpenGL
> es 2.0 already. We keep saying that the only reason people use windows
> is for games. So we are thinking about a summer project that might let
> us test this theory. We would be using mojohandhelds ubuntu distro on
> the new smartphone prototypes and are getting the power vr (graphics
> card drivers), so that the performance is slightly better than a low
> end pc. Alternatively we can look into Canonicals support of arm
> processors when they release in April.

I have a side question though. AFAIK there are no Open Source drivers
for powervr. So how do you plan to modify said drivers?

Stephane

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