On Mon, Mar 16, 2009 at 05:43, Daniel Connery <dxc063...@utdallas.edu> wrote: > So I have been scouring the archives for two days now and havent > found anything related to this. So I am just going to post this > question and hope I dont get flamed. If a discussion about this exists > could you please just point me in the right direction. Thanks! > > In short, what would it take to go from Mesa 7. with OpenGL 2.0 support > to get Mesa capability for OpenGL ES 2.0? How many man hours > considering that es 2.0 is a reduced version of 2.0. > > Basically we are 15 grad level coders with experience in OpenGL > es 2.0 already. We keep saying that the only reason people use windows > is for games. So we are thinking about a summer project that might let > us test this theory. We would be using mojohandhelds ubuntu distro on > the new smartphone prototypes and are getting the power vr (graphics > card drivers), so that the performance is slightly better than a low > end pc. Alternatively we can look into Canonicals support of arm > processors when they release in April.
I have a side question though. AFAIK there are no Open Source drivers for powervr. So how do you plan to modify said drivers? Stephane ------------------------------------------------------------------------------ Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are powering Web 2.0 with engaging, cross-platform capabilities. Quickly and easily build your RIAs with Flex Builder, the Eclipse(TM)based development software that enables intelligent coding and step-through debugging. Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev