Hi!

I'm experimenting the opengl-es branch supposed to land in mesa 7.6 and I
can only make it work with egl_softcore driver.
When using egl_glx driver (set through EGL_DRIVER env var) it can go as far
as creating a context but it seems it does not find a pipe/renderer and then
segfaults whenever a primitive/buffer/tex is pushed.

FWIW es1_info (in progs/es1/xegl) does return this when using egl_glx :

GLX: No pbuffer or pixmap support << important?
EGL_CLIENT_APIS = OpenGL_ES OpenGL_ES2 OpenVG
GL_RENDERER: (null)

Whereas with softcore it returns this:

EGL_CLIENT_APIS = OpenGL_ES
GL_RENDERER: Gallium 0.3 on softpipe


Is egl_glx supposed to work or it is still very much work-in-progress?
Or have I just forgot to set some config option somewhere for egl_glx to
find a suitable renderer (would be EGL_i965.so on my setup I guess?)


Thanks,
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