mesa3d-dev
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[Mesa3d-dev] Commit messages broken??
Keith Whitwell
Re: [Mesa3d-dev] Commit messages broken??
Brian Paul
Re: [Mesa3d-dev] Commit messages broken??
Brian Paul
Re: [Mesa3d-dev] Commit messages broken??
Zack Rusin
Re: [Mesa3d-dev] Commit messages broken??
Mark Mueller
Re: [Mesa3d-dev] Commit messages broken??
Dan Nicholson
Re: [Mesa3d-dev] Commit messages broken??
Zack Rusin
Re: [Mesa3d-dev] Commit messages broken??
Zack Rusin
Re: [Mesa3d-dev] Commit messages broken??
Brian Paul
Re: [Mesa3d-dev] Commit messages broken??
Tollef Fog Heen
Re: [Mesa3d-dev] Commit messages broken??
Zack Rusin
Re: [Mesa3d-dev] Commit messages broken??
Daniel Stone
Re: [Mesa3d-dev] Commit messages broken??
Dan Nicholson
[Mesa3d-dev] [PATCH 1/4] nouveau/nv04: very primitive line/point render
randrianasulu
[Mesa3d-dev] gallium-sw-api-2, cell driver alert!
Keith Whitwell
Re: [Mesa3d-dev] gallium-sw-api-2, cell driver alert!
Brian Paul
Re: [Mesa3d-dev] gallium-sw-api-2, cell driver alert!
Brian Paul
Re: [Mesa3d-dev] gallium-sw-api-2, cell driver alert!
Keith Whitwell
Re: [Mesa3d-dev] gallium-sw-api-2, cell driver alert!
Corbin Simpson
Re: [Mesa3d-dev] gallium-sw-api-2, cell driver alert!
Keith Whitwell
Re: [Mesa3d-dev] gallium-sw-api-2, cell driver alert!
Dave Airlie
Re: [Mesa3d-dev] gallium-sw-api-2, cell driver alert!
Keith Whitwell
Re: [Mesa3d-dev] gallium-sw-api-2, cell driver alert!
Dave Airlie
[Mesa3d-dev] [PATCH 1/2] nouveau/nv04: very primitive line/point render
randrianasulu
[Mesa3d-dev] r300g color bug with VBO
Tom
Re: [Mesa3d-dev] r300g color bug with VBO
Marek Olšák
Re: [Mesa3d-dev] r300g color bug with VBO
Marek Olšák
[Mesa3d-dev] [RFC] Minor gallium changes
Brian Paul
Re: [Mesa3d-dev] [RFC] Minor gallium changes
José Fonseca
Re: [Mesa3d-dev] [RFC] Minor gallium changes
Corbin Simpson
Re: [Mesa3d-dev] Mesa (master): intel: Remove the unused s8 spans code. Not hit during no_rast piglit.
Ian Romanick
Re: [Mesa3d-dev] Mesa (master): intel: Remove the unused s8 spans code. Not hit during no_rast piglit.
Eric Anholt
[Mesa3d-dev] [Bug 26965] New: [REGR?] slang_compile.c:665: parse_layout_qualifiers: Assertion `0 && "Bad layout qualifier"' failed.
bugzilla-daemon
[Mesa3d-dev] [Bug 26965] [REGR?] slang_compile.c:665: parse_layout_qualifiers: Assertion `0 && "Bad layout qualifier"' failed.
bugzilla-daemon
[Mesa3d-dev] [Bug 26965] [REGR?] slang_compile.c:665: parse_layout_qualifiers: Assertion `0 && "Bad layout qualifier"' failed.
bugzilla-daemon
[Mesa3d-dev] [Bug 26965] [REGR?] slang_compile.c:665: parse_layout_qualifiers: Assertion `0 && "Bad layout qualifier"' failed.
bugzilla-daemon
[Mesa3d-dev] [Bug 26965] [REGR?] slang_compile.c:665: parse_layout_qualifiers: Assertion `0 && "Bad layout qualifier"' failed.
bugzilla-daemon
[Mesa3d-dev] [Bug 26965] [REGR?] slang_compile.c:665: parse_layout_qualifiers: Assertion `0 && "Bad layout qualifier"' failed.
bugzilla-daemon
[Mesa3d-dev] [Bug 26965] [REGR?] slang_compile.c:665: parse_layout_qualifiers: Assertion `0 && "Bad layout qualifier"' failed.
bugzilla-daemon
[Mesa3d-dev] code generation for dynamic extensions broken ?
George Sapountzis
Re: [Mesa3d-dev] code generation for dynamic extensions broken ?
Ian Romanick
Re: [Mesa3d-dev] code generation for dynamic extensions broken ?
George Sapountzis
Re: [Mesa3d-dev] code generation for dynamic extensions broken ?
George Sapountzis
Re: [Mesa3d-dev] code generation for dynamic extensions broken ?
tom fogal
Re: [Mesa3d-dev] code generation for dynamic extensions broken ?
George Sapountzis
[Mesa3d-dev] gallium no texture blanket
Keith Whitwell
[Mesa3d-dev] Compile error in radeon_texture.c
Johannes Obermayr
[Mesa3d-dev] Summer of Code ideas
Stephane Marchesin
[Mesa3d-dev] dri-extension branch - clean up advertising extensions in Gallium
Marek Olšák
Re: [Mesa3d-dev] dri-extension branch - clean up advertising extensions in Gallium
Roland Scheidegger
Re: [Mesa3d-dev] dri-extension branch - clean up advertising extensions in Gallium
Joakim Sindholt
Re: [Mesa3d-dev] dri-extension branch - clean up advertising extensions in Gallium
Roland Scheidegger
Re: [Mesa3d-dev] dri-extension branch - clean up advertising extensions in Gallium
Marek Olšák
Re: [Mesa3d-dev] dri-extension branch - clean up advertising extensions in Gallium
Roland Scheidegger
Re: [Mesa3d-dev] dri-extension branch - clean up advertising extensions in Gallium
Jakob Bornecrantz
Re: [Mesa3d-dev] dri-extension branch - clean up advertising extensions in Gallium
Roland Scheidegger
[Mesa3d-dev] nv04 line emulation - closer to working version
randrianasulu
[Mesa3d-dev] [PATCH] nouveau/nv04: GL_EXT_secondary_color (v2)
randrianasulu
[Mesa3d-dev] [PATCH] nouveau/nv04: GL_EXT_secondary_color
randrianasulu
[Mesa3d-dev] gallium cached bufmgr busy change
Dave Airlie
Re: [Mesa3d-dev] gallium cached bufmgr busy change
Luca Barbieri
Re: [Mesa3d-dev] gallium cached bufmgr busy change
Dave Airlie
Re: [Mesa3d-dev] gallium cached bufmgr busy change
Jose Fonseca
Re: [Mesa3d-dev] gallium cached bufmgr busy change
Dave Airlie
Re: [Mesa3d-dev] gallium cached bufmgr busy change
Luca Barbieri
Re: [Mesa3d-dev] gallium cached bufmgr busy change
Dave Airlie
Re: [Mesa3d-dev] gallium cached bufmgr busy change
José Fonseca
Re: [Mesa3d-dev] gallium cached bufmgr busy change
Luca Barbieri
Re: [Mesa3d-dev] gallium cached bufmgr busy change
Dave Airlie
Re: [Mesa3d-dev] gallium cached bufmgr busy change
Luca Barbieri
[Mesa3d-dev] r600 pixel_buffer_object for 7.8?
Török Edwin
Re: [Mesa3d-dev] r600 pixel_buffer_object for 7.8?
Corbin Simpson
Re: [Mesa3d-dev] r600 pixel_buffer_object for 7.8?
Török Edwin
Re: [Mesa3d-dev] r600 pixel_buffer_object for 7.8?
Alex Deucher
Re: [Mesa3d-dev] r600 pixel_buffer_object for 7.8?
Török Edwin
Re: [Mesa3d-dev] r600 pixel_buffer_object for 7.8?
Ian Romanick
Re: [Mesa3d-dev] r600 pixel_buffer_object for 7.8?
Török Edwin
Re: [Mesa3d-dev] r600 pixel_buffer_object for 7.8?
Ian Romanick
Re: [Mesa3d-dev] r600 pixel_buffer_object for 7.8?
Corbin Simpson
Re: [Mesa3d-dev] r600 pixel_buffer_object for 7.8?
Ian Romanick
Re: [Mesa3d-dev] r600 pixel_buffer_object for 7.8?
Török Edwin
Re: [Mesa3d-dev] r600 pixel_buffer_object for 7.8?
Alex Deucher
[Mesa3d-dev] [rfc] to SpanRenderStart to avoid texture mapping overheads
Dave Airlie
Re: [Mesa3d-dev] [rfc] to SpanRenderStart to avoid texture mapping overheads
Keith Whitwell
Re: [Mesa3d-dev] [rfc] to SpanRenderStart to avoid texture mapping overheads
Brian Paul
Re: [Mesa3d-dev] Mesa (master): mesa: Export GL_EXT_texture_cube_map.
Ian Romanick
Re: [Mesa3d-dev] Mesa (master): mesa: Export GL_EXT_texture_cube_map.
Marek Olšák
Re: [Mesa3d-dev] Mesa (master): mesa: Export GL_EXT_texture_cube_map.
José Fonseca
[Mesa3d-dev] Mesa 7.8 branch created
Ian Romanick
[Mesa3d-dev] i965 OpenGL is heavily broken again
Maxim Levitsky
Re: [Mesa3d-dev] i965 OpenGL is heavily broken again
Jesse Barnes
Re: [Mesa3d-dev] i965 OpenGL is heavily broken again
Maxim Levitsky
Re: [Mesa3d-dev] i965 OpenGL is heavily broken again
Jesse Barnes
Re: [Mesa3d-dev] i965 OpenGL is heavily broken again
Maxim Levitsky
Re: [Mesa3d-dev] [Intel-gfx] i965 OpenGL is heavily broken again
Florian Mickler
Re: [Mesa3d-dev] [Intel-gfx] i965 OpenGL is heavily broken again
Maxim Levitsky
Re: [Mesa3d-dev] [Intel-gfx] i965 OpenGL is heavily broken again
Maxim Levitsky
Re: [Mesa3d-dev] [Intel-gfx] i965 OpenGL is heavily broken again
Jesse Barnes
Re: [Mesa3d-dev] [Intel-gfx] i965 OpenGL is heavily broken again
Maxim Levitsky
Re: [Mesa3d-dev] [Intel-gfx] i965 OpenGL is heavily broken again
Stephan Raue
Re: [Mesa3d-dev] [Intel-gfx] i965 OpenGL is heavily broken again
Jesse Barnes
Re: [Mesa3d-dev] [Intel-gfx] i965 OpenGL is heavily broken again
Stephan Raue
Re: [Mesa3d-dev] [Intel-gfx] i965 OpenGL is heavily broken again
Florian Mickler
Re: [Mesa3d-dev] [Intel-gfx] i965 OpenGL is heavily broken again
The Fungi
Re: [Mesa3d-dev] [Intel-gfx] i965 OpenGL is heavily broken again
Florian Mickler
Re: [Mesa3d-dev] [Intel-gfx] i965 OpenGL is heavily broken again
Maxim Levitsky
Re: [Mesa3d-dev] [Intel-gfx] i965 OpenGL is heavily broken again
Maxim Levitsky
Re: [Mesa3d-dev] [Intel-gfx] i965 OpenGL is heavily broken again
Florian Mickler
Re: [Mesa3d-dev] [Intel-gfx] i965 OpenGL is heavily broken again
Maxim Levitsky
Re: [Mesa3d-dev] [Intel-gfx] i965 OpenGL is heavily broken again
Florian Mickler
Re: [Mesa3d-dev] [Intel-gfx] i965 OpenGL is heavily broken again
Maxim Levitsky
Re: [Mesa3d-dev] [Intel-gfx] i965 OpenGL is heavily broken again
Maxim Levitsky
Re: [Mesa3d-dev] [Intel-gfx] i965 OpenGL is heavily broken again
Maxim Levitsky
[Mesa3d-dev] [Bug 22561] psc->ext_list_first_time is not set correctly if LIBGL_ALWAYS_INDIRECT is forced
bugzilla-daemon
[Mesa3d-dev] [Bug 22561] psc->ext_list_first_time is not set correctly if LIBGL_ALWAYS_INDIRECT is forced
bugzilla-daemon
[Mesa3d-dev] Probably, i monkeyed in wrong direction .....
randrianasulu
Re: [Mesa3d-dev] Probably, i monkeyed in wrong direction .....
Jesse Barnes
Re: [Mesa3d-dev] Probably, i monkeyed in wrong direction .....
randrianasulu
Re: [Mesa3d-dev] Probably, i monkeyed in wrong direction .....
Stephane Marchesin
Re: [Mesa3d-dev] Probably, i monkeyed in wrong direction .....
randrianasulu
Re: [Mesa3d-dev] Probably, i monkeyed in wrong direction .....
Mike Kaplinskiy
[Mesa3d-dev] APPLE_object_purgeable, ready for inclusion!
Chris Wilson
[Mesa3d-dev] [PATCH 1/4] APPLE_object_purgeable: xml
Chris Wilson
[Mesa3d-dev] [PATCH 4/4] APPLE_object_purgeable: intel
Chris Wilson
[Mesa3d-dev] [PATCH 3/4] APPLE_object_purgeable: core
Chris Wilson
Re: [Mesa3d-dev] APPLE_object_purgeable, ready for inclusion!
Brian Paul
Re: [Mesa3d-dev] APPLE_object_purgeable, ready for inclusion!
Michel Dänzer
Re: [Mesa3d-dev] APPLE_object_purgeable, ready for inclusion!
Chris Wilson
Re: [Mesa3d-dev] APPLE_object_purgeable, ready for inclusion!
Brian Paul
Re: [Mesa3d-dev] APPLE_object_purgeable, ready for inclusion!
Ian Romanick
Re: [Mesa3d-dev] APPLE_object_purgeable, ready for inclusion!
Ian Romanick
[Mesa3d-dev] [Bug 26904] New: undefined symbol: GLwCreateM2DrawingArea
bugzilla-daemon
[Mesa3d-dev] [Bug 26904] undefined symbol: GLwCreateM2DrawingArea
bugzilla-daemon
[Mesa3d-dev] [Bug 26904] undefined symbol: GLwCreateM2DrawingArea
bugzilla-daemon
[Mesa3d-dev] [PATCH][RFC] V2 porting code from old nouveau driver?
randrianasulu
[Mesa3d-dev] [PATCH] GLX: only enable OML sync if supported
Jesse Barnes
Re: [Mesa3d-dev] Mesa (master): mesa: Remove pointless comparison of unsigned integer with a negative constant.
Ian Romanick
Re: [Mesa3d-dev] Mesa (master): mesa: Remove pointless comparison of unsigned integer with a negative constant.
Vinson Lee
Re: [Mesa3d-dev] Mesa (master): mesa: Remove pointless comparison of unsigned integer with a negative constant.
Brian Paul
Re: [Mesa3d-dev] Mesa (master): glsl/pp: Add asserts to check for null pointer deferences.
Ian Romanick
Re: [Mesa3d-dev] Mesa (master): glsl/pp: Add asserts to check for null pointer deferences.
Vinson Lee
Re: [Mesa3d-dev] Mesa (master): glsl/pp: Add asserts to check for null pointer deferences.
Luca Barbieri
Re: [Mesa3d-dev] Mesa (master): glsl/pp: Add asserts to check for null pointer deferences.
Luca Barbieri
Re: [Mesa3d-dev] Mesa (master): glsl/pp: Add asserts to check for null pointer deferences.
Vinson Lee
Re: [Mesa3d-dev] Mesa (master): glsl/pp: Add asserts to check for null pointer deferences.
Luca Barbieri
[Mesa3d-dev] Move lists to freedesktop.org?
Jesse Barnes
Re: [Mesa3d-dev] Move lists to freedesktop.org?
Matt Turner
Re: [Mesa3d-dev] Move lists to freedesktop.org?
Mike Stroyan
Re: [Mesa3d-dev] Move lists to freedesktop.org?
Alex Deucher
Re: [Mesa3d-dev] Move lists to freedesktop.org?
Eric Anholt
Re: [Mesa3d-dev] Move lists to freedesktop.org?
Dan Nicholson
Re: [Mesa3d-dev] Move lists to freedesktop.org?
Jesse Barnes
Re: [Mesa3d-dev] Move lists to freedesktop.org?
Brian Paul
Re: [Mesa3d-dev] Move lists to freedesktop.org?
Michel Dänzer
Re: [Mesa3d-dev] Move lists to freedesktop.org?
Jesse Barnes
Re: [Mesa3d-dev] Move lists to freedesktop.org?
Jesse Barnes
Re: [Mesa3d-dev] Move lists to freedesktop.org?
Michel Dänzer
Re: [Mesa3d-dev] Move lists to freedesktop.org?
sean darcy
Re: [Mesa3d-dev] Move lists to freedesktop.org?
Stephane Marchesin
Re: [Mesa3d-dev] Move lists to freedesktop.org?
James Simmons
Re: [Mesa3d-dev] Move lists to freedesktop.org?
Brian Paul
Re: [Mesa3d-dev] Move lists to freedesktop.org?
Alex Deucher
Re: [Mesa3d-dev] Move lists to freedesktop.org?
Jesse Barnes
Re: [Mesa3d-dev] Move lists to freedesktop.org?
Stephane Marchesin
Re: [Mesa3d-dev] Move lists to freedesktop.org?
Brian Paul
[Mesa3d-dev] [PATCH][RFC] porting code from old nouveau driver?
randrianasulu
[Mesa3d-dev] gallium-winsys-handle-rebased branch
Keith Whitwell
Re: [Mesa3d-dev] gallium-winsys-handle-rebased branch
STEVE555
Re: [Mesa3d-dev] Mesa (master): mesa: Fix unsigned comparison.
Michel Dänzer
Re: [Mesa3d-dev] Mesa (master): mesa: Fix unsigned comparison.
Vinson Lee
Re: [Mesa3d-dev] Mesa (master): mesa: Fix unsigned comparison.
Michel Dänzer
Re: [Mesa3d-dev] Mesa (master): mesa: Fix unsigned comparison.
Brian Paul
Re: [Mesa3d-dev] Mesa (master): mesa: Fix unsigned comparison.
Michel Dänzer
[Mesa3d-dev] [PATCH] Fix syntax screw ups introduced in 016fc30, 6e8e4b9 and f7dde2c.
Ingmar Vanhassel
Re: [Mesa3d-dev] [PATCH] Fix syntax screw ups introduced in 016fc30, 6e8e4b9 and f7dde2c.
Ian Romanick
[Mesa3d-dev] [Bug 26875] New: src/mesa/main/compiler.h:176:26: error: missing ')' in expression
bugzilla-daemon
[Mesa3d-dev] [Bug 26875] src/mesa/main/compiler.h:176:26: error: missing ')' in expression
bugzilla-daemon
[Mesa3d-dev] writing line emulation for hw driver?
randrianasulu
[Mesa3d-dev] [PATCH] st/vega: Fix OpenVG demo segfaults.
olv
Re: [Mesa3d-dev] [PATCH] st/vega: Fix OpenVG demo segfaults.
Zack Rusin
[Mesa3d-dev] Mesa from git stops compiling at NV30 Nouveau
STEVE555
[Mesa3d-dev] [PATCH] Hack for nv04_surfaces.c
randrianasulu
[Mesa3d-dev] [PATCH] Nouveau add GL_EXT_secondary_color for nv05
randrianasulu
[Mesa3d-dev] [PATCH] Fix for multitextured secondary color?
randrianasulu
[Mesa3d-dev] Problem using an Mesa based App with recent xorg/mesa/xf86-video-intel (loop?)
Stephan Raue
Re: [Mesa3d-dev] Problem using an Mesa based App with recent xorg/mesa/xf86-video-intel (loop?)
Jamey Sharp
Re: [Mesa3d-dev] Problem using an Mesa based App with recent xorg/mesa/xf86-video-intel (loop?)
Florian Mickler
Re: [Mesa3d-dev] Problem using an Mesa based App with recent xorg/mesa/xf86-video-intel (loop?)
Jesse Barnes
Re: [Mesa3d-dev] Problem using an Mesa based App with recent xorg/mesa/xf86-video-intel (loop?)
Florian Mickler
Re: [Mesa3d-dev] Problem using an Mesa based App with recent xorg/mesa/xf86-video-intel (loop?)
Jesse Barnes
Re: [Mesa3d-dev] Problem using an Mesa based App with recent xorg/mesa/xf86-video-intel (loop?)
Francisco Jerez
Re: [Mesa3d-dev] Problem using an Mesa based App with recent xorg/mesa/xf86-video-intel (loop?)
Florian Mickler
Re: [Mesa3d-dev] [Intel-gfx] Problem using an Mesa based App with recent xorg/mesa/xf86-video-intel (loop?)
Florian Mickler
Re: [Mesa3d-dev] Problem using an Mesa based App with recent xorg/mesa/xf86-video-intel (loop?)
Simon Thum
Re: [Mesa3d-dev] Problem using an Mesa based App with recent xorg/mesa/xf86-video-intel (loop?)
Michel Dänzer
[Mesa3d-dev] Does DX9 SM3 -> VMware svga with arbitrary semantics work? How?
Luca Barbieri
Re: [Mesa3d-dev] Does DX9 SM3 -> VMware svga with arbitrary semantics work? How?
Keith Whitwell
Re: [Mesa3d-dev] Does DX9 SM3 -> VMware svga with arbitrary semantics work? How?
Luca Barbieri
Re: [Mesa3d-dev] Does DX9 SM3 -> VMware svga with arbitrary semantics work? How?
Keith Whitwell
Re: [Mesa3d-dev] Does DX9 SM3 -> VMware svga with arbitrary semantics work? How?
Luca Barbieri
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