I have build the OpenGL-ES 1.1 lib using the code on the opengl-es
branch. But testing the lib with the es1 example "torus" and other
OpenGL-ES 1.x application showed that the colour representation of
objects are wrong. E.g. the torus looks more red than when rendered with
other OpenGL-ES libs, e.g. Vincent.
Best regards
Diva4
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