Corbin Simpson wrote: > Keith Whitwell wrote: >> On Fri, 2009-06-05 at 15:12 -0700, Brian Paul wrote: >>> Mesa implements this extension but we don't really do anything special >>> for it (it's a no-op). I'd like to remove it. Any objections? >> We *could* do something with it -- minimally it could be used to reduce >> the amount of vertex data being uploaded in q3-based games. That would >> be a win in some circumstances. > > if (it_works && it_already_is_in_there && it_requires_no_effort_to_keep) > just_leave_it_in(); > > Just my two lines.
Understood. The reason this came up is because I was looking at the LockFirst, LockCount fields and wondering if they should be per-array object state, instead of per-context. The GL_EXT_compiled_vertex_array and GL_APPLE/ARB_vertex_array_object extensions don't cover how these extensions should interact. I suspect the LockFirst/Count fields should be moved into the gl_array_object struct. I doubt anyone would try to use both of these extensions at the same time but it would be good to sort it out. -Brian ------------------------------------------------------------------------------ Crystal Reports - New Free Runtime and 30 Day Trial Check out the new simplified licensing option that enables unlimited royalty-free distribution of the report engine for externally facing server and web deployment. http://p.sf.net/sfu/businessobjects _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
