Corbin Simpson wrote:
> Keith Whitwell wrote:
>> On Fri, 2009-06-05 at 15:12 -0700, Brian Paul wrote:
>>> Mesa implements this extension but we don't really do anything special 
>>> for it (it's a no-op).  I'd like to remove it.  Any objections?
>> We *could* do something with it -- minimally it could be used to reduce
>> the amount of vertex data being uploaded in q3-based games.  That would
>> be a win in some circumstances.
> 
> if (it_works && it_already_is_in_there && it_requires_no_effort_to_keep)
>      just_leave_it_in();
> 
> Just my two lines.

Understood.

The reason this came up is because I was looking at the LockFirst, 
LockCount fields and wondering if they should be per-array object 
state, instead of per-context.

The GL_EXT_compiled_vertex_array and GL_APPLE/ARB_vertex_array_object 
extensions don't cover how these extensions should interact.  I 
suspect the LockFirst/Count fields should be moved into the 
gl_array_object struct.

I doubt anyone would try to use both of these extensions at the same 
time but it would be good to sort it out.

-Brian

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