Hi everyone, while optimizing an application I found out that much time is spent inside vbo_exec_fixup_vertex because each time vbo_exec_FlushVertices is called the current vertex format is resetted using reset_attrfv, and so the information about the application usage patterns is lost.
Would not it be better to retain the current format? Quite probably in the same application, always the same attributes will be used. I'm pretty new to Mesa internals, so I'm sure I'm missing some points... Regars, Alessandro Pignotti ------------------------------------------------------------------------------ _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev