Dnia poniedziałek, 29 czerwca 2009 o 19:33:38 Roland Scheidegger napisał(a):
> On 29.06.2009 19:09, Maciej Cencora wrote:
> > Dnia poniedziałek, 29 czerwca 2009 o 17:52:30 Roland Scheidegger 
napisał(a):
> >> On 27.06.2009 23:57, Maciej Cencora wrote:
> >>> Hi,
> >>>
> >>> while playing with r300 driver I've stumbled upon a problem with
> >>> splitting vertexes.
> >>>
> >>> Let's say we get rendering operation where number of indexes in index
> >>> buffer is 80000 and max_index is 20000. We are calling vbo_split_prims
> >>> because number of indexes exceeds hw limit.
> >>> In flush_vertex (vbo_split_inplace.c) function the split->ib is not
> >>> null, so the max_index (20000) won't be changed. In the end the
> >>> draw_prims functions will be called with inappropriate max_index
> >>> number.
> >>>
> >>> I'm seeing this behaviour with UT2004 demo on current r300 driver.
> >>>
> >>> I think the solution would be to always calculate min/max_index numbers
> >>> just like in the !split->ib path but I want to be sure before I commit
> >>> the patch.
> >>>
> >>> Any comments?
> >>
> >> Apart from this problem, I think the limits in the r300 driver set are
> >> maybe not really hw limits. I'm not sure why max_verts is limited at all
> >> (though maybe limited by buffer size?), and max_indices could be bumped
> >> at least for r500. (I always considered it odd that even r200 could
> >> accept 23 bits worth of indices for the INDX_BUFFER command but only 16
> >> bit number of amount of vertices in vertex fetch control, and this
> >> finally seems fixed in r500 - 24 bits possible with
> >> VAP_ALT_NUM_VERTICES.)
> >
> > On <= r300 we are limited by VAP_VF_CNLT_.NUM_VERTICES field size (16
> > bit) for both indices and vertices list. I tried using
> > VAP_ALT_NUM_VERTICES reg on r500 by programming it right before
> > 3D_DRAW_VBUF2 packet, but it always ended in GPU hang. John Bridgman was
> > going to try to dig out some info about it, but no luck so far.
>
> I don't see why that NUM_VERTICES field limits max_verts. This is only
> the number of vertices the chip fetches after all, and it shouldn't
> matter how many vertices are in the buffer.

It limits max_verts when we are walking vertex list, so we probably should set 
max_verts limit only when there's no index buffer.

> BTW there's also a comment in the code that rebase should be done if
> there's more than 8192 / 16384 indices per primitive. I believe though
> the docs are wrong wrt this as it doesn't really make sense as far as I
> can see (says 8192 / 16384 max as per max buffer size, but max buffer
> size is 23bit number of dwords).

This comment is wrong and should be removed. I can't remember where did I get 
these numbers from, and we certainly shouldn't rebase but split.

I'll prepare a patch soon.

Maciej Cencora

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