http://bugs.freedesktop.org/show_bug.cgi?id=22567





--- Comment #2 from tscmga <[email protected]>  2009-06-30 18:11:06 PST ---
(In reply to comment #0)
> Created an attachment (id=27280)
 --> (http://bugs.freedesktop.org/attachment.cgi?id=27280) [details]
> this is the screen shot of blender
> 
> OpenGL vendor string: Tungsten Graphics, Inc
> OpenGL renderer string: Mesa DRI Mobile IntelĀ® GM45 Express Chipset GEM
> 20090326 2009Q1 RC2 x86/MMX/SSE2
> OpenGL version string: 2.0 Mesa 7.4
> OpenGL shading language version string: 1.10
> 
> 
> 
> on this kernel blender is ok.
> Linux tscmga-laptop 2.6.24-19-generic #1 SMP Wed Aug 20 22:56:21 UTC 2008 i686
> GNU/Linux
> 
> 
> but on this kernel blender is broken
> Linux tscmga-laptop 2.6.28-12-generic #43-Ubuntu SMP Fri May 1 19:27:06 UTC
> 2009 i686 GNU/Linux
>  other newer kernels has the same problem . 
> 
> it is like that glclear failed! becuase i am writing a game on linux ,i find a
> problem with glclear . i think this is a problem with . 
> and i find some nehe lesson failed to clear zbuffer (the vbo example ). the
> same problem with me. and i find a game failed clear zbuffer too. i solved 
> this
> problem with before glclear , i called glbindtexture(0). and problem solved.i
> just guess .
> 
> the blender is broken. it failed to clear part of the screen . and some 
> buttons
> don't have texutre.
> 

not glbindtexture , is
        glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB,0);
    }else{
        glBindBufferARB(GL_ARRAY_BUFFER_ARB,0);

i am using vbo . the nehe lesson about vbo , failed to clear the z buffer too.


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