http://bugs.freedesktop.org/show_bug.cgi?id=22567
--- Comment #2 from tscmga <[email protected]> 2009-06-30 18:11:06 PST --- (In reply to comment #0) > Created an attachment (id=27280) --> (http://bugs.freedesktop.org/attachment.cgi?id=27280) [details] > this is the screen shot of blender > > OpenGL vendor string: Tungsten Graphics, Inc > OpenGL renderer string: Mesa DRI Mobile IntelĀ® GM45 Express Chipset GEM > 20090326 2009Q1 RC2 x86/MMX/SSE2 > OpenGL version string: 2.0 Mesa 7.4 > OpenGL shading language version string: 1.10 > > > > on this kernel blender is ok. > Linux tscmga-laptop 2.6.24-19-generic #1 SMP Wed Aug 20 22:56:21 UTC 2008 i686 > GNU/Linux > > > but on this kernel blender is broken > Linux tscmga-laptop 2.6.28-12-generic #43-Ubuntu SMP Fri May 1 19:27:06 UTC > 2009 i686 GNU/Linux > other newer kernels has the same problem . > > it is like that glclear failed! becuase i am writing a game on linux ,i find a > problem with glclear . i think this is a problem with . > and i find some nehe lesson failed to clear zbuffer (the vbo example ). the > same problem with me. and i find a game failed clear zbuffer too. i solved > this > problem with before glclear , i called glbindtexture(0). and problem solved.i > just guess . > > the blender is broken. it failed to clear part of the screen . and some > buttons > don't have texutre. > not glbindtexture , is glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB,0); }else{ glBindBufferARB(GL_ARRAY_BUFFER_ARB,0); i am using vbo . the nehe lesson about vbo , failed to clear the z buffer too. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
