If multiple threads set/get a TSD at roughly same time for the first
time, glthread might (wronly) initialize it more than once. This patch
solves the race by initializing context/dispatch TSDs early.
---
src/mesa/glapi/glapi.c | 4 ++++
1 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/src/mesa/glapi/glapi.c b/src/mesa/glapi/glapi.c
index 30aec20..b9ab9c0 100644
--- a/src/mesa/glapi/glapi.c
+++ b/src/mesa/glapi/glapi.c
@@ -240,6 +240,10 @@ _glapi_check_multithread(void)
_glthread_LOCK_MUTEX(ThreadCheckMutex);
if (firstCall) {
+ /* initialize TSDs */
+ (void) _glthread_GetTSD(&ContextTSD);
+ (void) _glthread_GetTSD(&_gl_DispatchTSD);
+
knownID = _glthread_GetID();
firstCall = GL_FALSE;
}
--
1.6.2.4
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