Chia-I Wu wrote: > Hi all, > > This patch series add per-thread info support to libEGL and fix resource > releasing on display termination. > > The first two patches introduce per-thread info and per-api current context > respectively. It uses TLS or pthread if available. > > The next two patches introduce "links". Resources are, other than weak > referenced by the thread binding them, strong referenced (linked) by their > displays. A strong referenced context or surface is valid, in that it can be > looked up, queried, or bound. On the other hand, a weak referenced context or > surface is invalid. It cannot be looked up nor bound. It is destroyed once > the weak reference is gone. > > With the two patches preparing the work, it becomes easier to implement > resource releasing on eglTerminate. This is implemented in the 6th patch. > The > rest of the patches either fix minor bugs or clean up the code. > > They are tested with xeglthreads, using egl_softpipe.so and egl_glx.so. > Beyond > this series, I plan to work on cleaning up driver choosing, adding more error > checking, and adding mutex support (EGL should be thread-safe).
This all looks pretty good. I'll reply to the other patches with some suggestions... -Brian ------------------------------------------------------------------------------ Enter the BlackBerry Developer Challenge This is your chance to win up to $100,000 in prizes! For a limited time, vendors submitting new applications to BlackBerry App World(TM) will have the opportunity to enter the BlackBerry Developer Challenge. See full prize details at: http://p.sf.net/sfu/Challenge _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev