On Thu, Jul 16, 2009 at 03:43:12PM +0800, Chia-I Wu wrote: > They are tested with xeglthreads, using egl_softpipe.so and egl_glx.so. > Beyond > this series, I plan to work on cleaning up driver choosing, adding more error > checking, and adding mutex support (EGL should be thread-safe). I forgot to mention that with the changes, it is possible to have both a current OpenVG context and a current OpenGL context doing the rendering at the same time, provided
* libOpenVG.so and libGL.so use different symbol names for st_make_current, etc. * egl_softpipe.so is modified to call the right st functions This is hackish, and I haven't come up with a sane way to do it right.. -- Regards, olv ------------------------------------------------------------------------------ Enter the BlackBerry Developer Challenge This is your chance to win up to $100,000 in prizes! For a limited time, vendors submitting new applications to BlackBerry App World(TM) will have the opportunity to enter the BlackBerry Developer Challenge. See full prize details at: http://p.sf.net/sfu/Challenge _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev