On Thu, 2009-07-23 at 10:36 -0700, Zack Rusin wrote: > On Thursday 23 July 2009 12:59:49 Keith Whitwell wrote: > > Module: Mesa > > Branch: master > > Commit: adc6f8cdfc8ca25d7480a50cfe0f85fdeddbfcfc > > URL: > > http://cgit.freedesktop.org/mesa/mesa/commit/?id=adc6f8cdfc8ca25d7480a50cfe > >0f85fdeddbfcfc > > > > Author: Keith Whitwell <kei...@vmware.com> > > Date: Thu Jul 23 17:56:41 2009 +0100 > > > > gallivm: updates for TGSI changes > > > > make linux-llvm succeeds, but doesn't seem to be working, at least with > > llvm 2.5 > > > I really wouldn't even bother with this right now. > > It's all broken. I first did the aos paths for VS and that was working fine. > Then for FS I started on soa which was never finished but I did make it the > default and adjusted a lot of the code to make it so, which broke a lot of > things which in turn proly were never fixed. Leaving the entire thing a mess. > This stuff simply needs some full time work and at this point I think it > might > be more beneficial to just remove it all from master. > > It will be fully rewritten for the OpenCL work anyways. > As mentioned before geometry shaders need proly about a week of full time > work > to get them into working stage. After that I was planning to do the > tessellation pipeline stages from DX11 in Gallium (they do have interesting > applications to vector graphics, plus we need interface ready for them > anyway) > and only after that moving to LLVM. And it's all linear because it's all > spare > time.
OK. I wanted to fix any breakages from my recent changes, so trivial/tri is at least running now. Keith ------------------------------------------------------------------------------ _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev