On Thu, 2009-07-23 at 10:36 -0700, Zack Rusin wrote:
> On Thursday 23 July 2009 12:59:49 Keith Whitwell wrote:
> > Module: Mesa
> > Branch: master
> > Commit: adc6f8cdfc8ca25d7480a50cfe0f85fdeddbfcfc
> > URL:   
> > http://cgit.freedesktop.org/mesa/mesa/commit/?id=adc6f8cdfc8ca25d7480a50cfe
> >0f85fdeddbfcfc
> >
> > Author: Keith Whitwell <kei...@vmware.com>
> > Date:   Thu Jul 23 17:56:41 2009 +0100
> >
> > gallivm: updates for TGSI changes
> >
> > make linux-llvm succeeds, but doesn't seem to be working, at least with
> > llvm 2.5
> 
> 
> I really wouldn't even bother with this right now. 
> 
> It's all broken. I first did the aos paths for VS and that was working fine. 
> Then for FS I started on soa which was never finished but I did make it the 
> default and adjusted a lot of the code to make it so, which broke a lot of 
> things which in turn proly were never fixed. Leaving the entire thing a mess. 
> This stuff simply needs some full time work and at this point I think it 
> might 
> be more beneficial to just remove it all from master.
> 
> It will be fully rewritten for the OpenCL work anyways. 
> As mentioned before geometry shaders need proly about a week of full time 
> work 
> to get them into working stage. After that I was planning to do the 
> tessellation pipeline stages from DX11 in Gallium (they do have interesting 
> applications to vector graphics, plus we need interface ready for them 
> anyway) 
> and only after that moving to LLVM. And it's all linear because it's all 
> spare 
> time.

OK.  I wanted to fix any breakages from my recent changes, so
trivial/tri is at least running now.

Keith


------------------------------------------------------------------------------
_______________________________________________
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to