On Thu, 2009-07-23 at 10:49 -0700, Keith Whitwell wrote:
> On Thu, 2009-07-23 at 10:36 -0700, Zack Rusin wrote:
> > On Thursday 23 July 2009 12:59:49 Keith Whitwell wrote:
> > > Module: Mesa
> > > Branch: master
> > > Commit: adc6f8cdfc8ca25d7480a50cfe0f85fdeddbfcfc
> > > URL:   
> > > http://cgit.freedesktop.org/mesa/mesa/commit/?id=adc6f8cdfc8ca25d7480a50cfe
> > >0f85fdeddbfcfc
> > >
> > > Author: Keith Whitwell <kei...@vmware.com>
> > > Date:   Thu Jul 23 17:56:41 2009 +0100
> > >
> > > gallivm: updates for TGSI changes
> > >
> > > make linux-llvm succeeds, but doesn't seem to be working, at least with
> > > llvm 2.5
> > 
> > 
> > I really wouldn't even bother with this right now. 
> > 
> > It's all broken. I first did the aos paths for VS and that was working 
> > fine. 
> > Then for FS I started on soa which was never finished but I did make it the 
> > default and adjusted a lot of the code to make it so, which broke a lot of 
> > things which in turn proly were never fixed. Leaving the entire thing a 
> > mess. 
> > This stuff simply needs some full time work and at this point I think it 
> > might 
> > be more beneficial to just remove it all from master.
> > 
> > It will be fully rewritten for the OpenCL work anyways. 
> > As mentioned before geometry shaders need proly about a week of full time 
> > work 
> > to get them into working stage. After that I was planning to do the 
> > tessellation pipeline stages from DX11 in Gallium (they do have interesting 
> > applications to vector graphics, plus we need interface ready for them 
> > anyway) 
> > and only after that moving to LLVM. And it's all linear because it's all 
> > spare 
> > time.
> 
> OK.  I wanted to fix any breakages from my recent changes, so
> trivial/tri is at least running now.

BTW - I don't think this should be removed from master - there are a lot
of people just waiting to get a bit of time to work on this, myself
included...

Keith


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