Hi.As I read the spec, it seems i965 only has pixel shader rather than fix
function to process such as texture blending function, is that right? If it
is, anyone can help me figure out how brw driver to do it? I only found
programmable pixels fragment implementation in code, but how fix function
such as glTexEnv with GL_ADD, GL_MODULATE was converted to shader? Thanks in
advance.

Regards
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