On Thu, Aug 6, 2009 at 9:03 PM, Westermann Fu<[email protected]> wrote: > Hi. > As I read the spec, it seems i965 only has pixel shader rather than fix > function to process such as texture blending function, is that right? If it > is, anyone can help me figure out how brw driver to do it? I only found > programmable pixels fragment implementation in code, but how fix function > such as glTexEnv with GL_ADD, GL_MODULATE was converted to shader? Thanks in > advance.
Fixed function texture/fog is converted to a GPU program in src/mesa/main/texenvprogram.c -Brian ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
