On Thu, Aug 6, 2009 at 9:03 PM, Westermann Fu<[email protected]> wrote:
> Hi.
> As I read the spec, it seems i965 only has pixel shader rather than fix
> function to process such as texture blending function, is that right? If it
> is, anyone can help me figure out how brw driver to do it? I only found
> programmable pixels fragment implementation in code, but how fix function
> such as glTexEnv with GL_ADD, GL_MODULATE was converted to shader? Thanks in
> advance.

Fixed function texture/fog is converted to a GPU program in
src/mesa/main/texenvprogram.c

-Brian

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