http://bugs.freedesktop.org/show_bug.cgi?id=20413


Brian Paul <brian.p...@tungstengraphics.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |FIXED




--- Comment #4 from Brian Paul <brian.p...@tungstengraphics.com>  2009-09-08 
08:20:29 PST ---
(In reply to comment #3)
> half a year and still not fixed?
> is it really so hard to fix this one? (seems like blocker to me)

I don't think anyone's developing/using Mesa's EGL on MacOS yet so this area
hasn't received much attention.

The proposed patch looks like a bandage to me.  Ideally, there should be a
distinction between building EGL on Mac OS targetting X vs. targetting the
native window system (Quartz).

That said, I guess we can apply the patch for now since it doesn't seem to harm
anything.


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