Messages by Thread
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[Mesa3d-dev] Is pipe transfer supposed to be temporary?
Chia-I Wu
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[Mesa3d-dev] egl_g3d ximage backend transfer usage is broken
Luca Barbieri
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[Mesa3d-dev] Gallium semantics for nested pipe_buffer map/unmap?
Luca Barbieri
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[Mesa3d-dev] pipe_vertex_buffer and format translate
Corbin Simpson
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[Mesa3d-dev] [PATCH] Implement double opcodes: ddiv, dmul, dmax, dmin, dslt, dsge, dseq, drcp, dqsrt and dmad
Igor Oliveira
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Re: [Mesa3d-dev] [PATCH] Implement double opcodes: ddiv, dmul, dmax, dmin, dslt, dsge, dseq, drcp, dqsrt and dmad
michal
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Re: [Mesa3d-dev] [PATCH] Implement double opcodes: ddiv, dmul, dmax, dmin, dslt, dsge, dseq, drcp, dqsrt and dmad
Igor Oliveira
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[Mesa3d-dev] [PATCH] nv40: add support for ARB_half_float_vertex
Luca Barbieri
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[Mesa3d-dev] ARB_half_float_vertex support branch
Dave Airlie
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[Mesa3d-dev] [Bug 25994] [i915][GLSL] 'return' statement in vertex shader may cause GPU hang
bugzilla-daemon
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[Mesa3d-dev] [PATCH] glxgears: unbind current context before "destroying" it
Marcin Slusarz
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[Mesa3d-dev] [PATCH] st/dri: fix optionCache memory leaks
Marcin Slusarz
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[Mesa3d-dev] [PATCH] st/mesa: fix memory leak in st_translate_mesa_program
Marcin Slusarz
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[Mesa3d-dev] [PATCH 1/2] nv40: don't crash on empty fragment program
Luca Barbieri
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[Mesa3d-dev] [PATCH] glsl: put varyings in texcoord slots
Luca Barbieri
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[Mesa3d-dev] [PATCH] Set GL context to null in __glXSetCurrentContextNull
Luca Barbieri
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[Mesa3d-dev] [PATCH 0/2] st/mesa: EXT_framebuffer_multisample and CopyTex[Sub]Image acceleration
Marek Olšák
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[Mesa3d-dev] [PATCH] Remove hardcoded -Wall from Radeon DRI makefiles
Alan Coopersmith
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[Mesa3d-dev] [RFC] Event-based buffer validation for DRI2.
Francisco Jerez
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[Mesa3d-dev] [Bug 26073] New: commit 1cfd769c2ec0b605cacd75c0e9c89346e1f9518d breaks darwin build
bugzilla-daemon
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[Mesa3d-dev] VMWARE SVGA, gallium + xorg
Peter Hanzel
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[Mesa3d-dev] opengl-es-v2 status and merge plan
Chia-I Wu
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[Mesa3d-dev] Inter-StateTracker communication
Jakob Bornecrantz